Ratchet and clank tools of destruction mine
Talwyn told Ratchet that Meridian City was the capital of the Polaris Galaxy and that they needed to hurry while she and Zephyr repaired Cronk. Ratchet and Clank then traveled to Meridian City , fought off Tachyon's forces, Gyro-Cycled through the Sector-3 Construction Zone , flew through a tunnel and finally found Qwark cowering in a closet. Clank then believed that Tachyon may be headed for Fastoon, based on his vision from the Zoni.
Ratchet willingly agreed to go there, finally seeming to believe Clank about the Zoni. Tachyon then revealed that the Lombaxes had taken shelter behind the walls and used the Dimensionator to flee to another dimension when Tachyon initially invaded Fastoon in the Great War. Only two Lombaxes stayed behind, the keeper of the Dimensionator and his infant son, Ratchet. Ratchet's father was revealed to have been killed by Tachyon, but not before sending Ratchet to Veldin.
Tachyon opened a portal to the Lombax dimension and gave Ratchet the chance to join them. Ratchet; however, realized that no one would be safe as long as Tachyon had the Dimensionator, and vowed to destroy the gadget. After injuring Tachyon, the Dimensionator opened and sucked all three into another dimension. After Ratchet and Clank defeated Tachyon, he declared that only he knew Ratchet's real name and his purpose before being sucked into a black hole after promising revenge.
Ratchet attempted to use the Dimensionator to escape the crumbling dimension, but realized that the Primary Reflux Coil for the device was missing. Ratchet and Clank used the now-working Dimensionator to return home. Ratchet awoke surrounded by Clank, Talwyn and Cronk and Zephyr. Ratchet wondered if Tachyon told the truth about his purpose and father.
Clank told Ratchet that Tachyon was telling the truth and that Ratchet had filled his purpose by vanquishing Tachyon. The Zoni appeared once more, this time visible to everyone. They trapped Clank in a psychic field and took him through into a dimensional portal. Ratchet tried to stop the Zoni, but the a defensive field pushed him to the ground. As Clank disappeared in a burst of light, all Ratchet could do was stare helplessly at the last spot he saw his friend.
The shapes of the characters were also refined to match the PlayStation 3's polygon count and higher resolution. Fixman was hired by Insomniac and worked on Tools of Destruction as his first project in the series, working with Insomniac CEO Ted Price and game director Brian Allgeier to develop a franchise bible to link together the lore of the games, tying up the previously loose mythology and giving the characters more backstory and depth. The team then established the goal of creating one fully-realized and playable level by preproduction, to give them an understanding of what was needed to run the game and a set of benchmarks to plan content for the rest.
After pre-production, no work was ever discarded or cut during actual production. A new form of texture streaming was introduced, allowing them more variety and lushness to surfaces.
When marketing the game, it was shown on the TV show Extreme Makeover: Home Edition , with a unique character named "Captain James" made to tie-in with the episode. This used up a week's time. A demo had also been made to showcase at E3, though it only ran at 30 frames per second and was therefore scrapped until a later one could be made.
In September 27, , Insomniac announced that the game had gone gold, meaning it had completed development, and that a demo would be released on PlayStation Store, with the game's full release coming the following month.
The game had ultimately been localized for thirteen languages. The game was made in memory of Dan Johnson , a former Insomniac employee who tragically died before release, with the credits dedicated to his memory. A pickup known as the Plasma Shield was intended to be included, and would be used by breaking shield crate. It would have function similarly to the Shield Charger from previous games and protect Ratchet from damage. The soundtrack was composed by David Bergeaud.
Tools of Destruction received positive reviews from critics. Reviews praised the lush visuals and gameplay, and compared the game to previous entries in the series. Reviewers mostly praised the story, with Eurogamer calling the storyling "excellent" [16] while IGN praised the story for having Insomniac's "most intriguing and diverse universe yet".
Critics praised the gameplay and the variety of weapons, but criticized the easy difficulty. IGN concluded that the gameplay of previous games had been "refined to award winning levels", but says that gamers "may be disappointed in Future 's difficulty". IGN claimed that the game had "surpassed Going Commando as the best game in the series", and was the "best game of any series on the PlayStation 3 thus far".
Rift Apart. Characters Locations Weapons Gadgets. Comics Movie. Nefarious Talwyn Apogee Rivet Kit. Zurkon R. Veldin Kerwan Fastoon Endako. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. Game Developer , Issue February Accessed January 9, Accessed September 1, Dark Horse Comics. Accessed March 26, Rolling Stone. Accessed March 25, Accessed March 27, GamePro archive. Categories Games Tools of Destruction.
Fan Feed 1 Rivet 2 Lombax 3 Ratchet. Universal Conquest Wiki. Brian Allgeier. David Bergeaud Niels Bye Nielsen. James Arnold Taylor. David Kaye. Jim Ward. Tara Strong. Paul Eiding. Register Don't have an account? View source. History Talk 0. The Lombax ruins on Fastoon Ratchet on Fastoon Fastoon was once the home world of the Lombax race and was, ironically, a desert planet like Veldin.
Cragmites and Imperial Army. Fan Feed 1 Rivet 2 Lombax 3 Ratchet. Universal Conquest Wiki. Characters Cragmites Percival Tachyon. Also, despite exploding in contact with water, the mines can float on lethal surfaces such as mud or lava, which can be taken advantage of to attack otherwise out of reach enemies. The Mine Glove is often best used with other weapons if the player fears being overwhelmed by large number of enemies.
It is mostly useful against enemies with close range attacks, as ranged attackers will not come within reach of the mines, unless the Taunter is used alongside this weapon. The Mine Glove is a non-essential weapon, as the Walloper or even the wrench can be used to defeat enemies in close combat just as easily without the need for ammunition. The same goes for the Taunter. The Glove of Doom allows its dispensed weapons to defeat targets.
In multiplayer for Up Your Arsenal , the Mine Glove is useful when used to defend nodes or other strategic vantage points such as bases, as players can often overcome the defenses they provide. This makes the Mine Glove very useful against unsuspecting opponents. Only 8 mines can be placed in a level, and exceeding this would cause existing mines to explode harmlessly instead of the column explosion.
The player only has a maximum of 6, so the only way it would be possible to add 8 at once would be if it had infinite ammo, or if the player got more ammo. A similar weapon exists in the files of Going Commando. This version of the Mine Glove fires red mines which connect with each other with lasers. When an enemy touches a laser, one of the two connected mines homes in and deals damage.
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